![]() Pillars's narrative greatness, however, is that it makes you question even this normally cut-and-dried situation by giving the killer a powerful and borderline justified motive. Lesser RPGs would stop at this and let such a quest devolve into a simple revenge and bribery scenario. ![]() ![]() Murder mysteries, for example, become much more interesting when the victim can show up to testify posthumously. At times, that ability pushes what appears to be a humdrum side quest to greatness. But the appeal here is that the Watcher's accidentally obtained ability (not unlike the Inquisitor in Dragon Age: Inquisition) allows him to see through the lies of the people around him, and that's a handy skill in a world where people openly hang soulless children from trees like Christmas ornaments. Rest assured, there's still plenty of that. The formula works well here because it helps Pillars avoid falling entirely into the cliché trap of the predictable Western fantasy RPG, in which a cocky young hero arises from humble origins and kills whatever dragons and bandits need killing. Pillars of Eternity casts you in the reluctant role of a Watcher – essentially someone who can "read" the souls of those around him or her (living or dead) for insights into their past lives or motives. That "reaching out to their soul" bit isn't stylistic cheesiness. It'd be a roleplayer's dream come true, if it weren't for the slight annoyance that some of the characters are voiced and others aren’t. Reach out to their soul, and you're slapped with a personal story that spills out over fascinating walls of text but has nothing to do with the main story, and the quality of writing involved is such that these moments never entirely lose their appeal. ![]() Pillars of Eternity is something of a welcome novelty, in that such elaborate characterizations aren't just reserved for main characters they extend to everyone, even random folks found on cobblestones of Defiance Bay or dozing drunkenly in the corners of weathered taverns. Players will be able to easily navigate the game's detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls.Countless other characters crossed my path in the coming days, each with their own stories and personalities and each usually (but not always) voiced by a competent actor. Paradox Arctic has thoroughly updated the Xbox One version of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Now, Paradox Arctic has adapted this unmissable RPG for an entirely new audience on major consoles - bringing Pillars' fantastical world, tactical combat, and unforgettable story to fans on a whole new platform. Pillars of Eternity: Complete Edition includes all previously released additional content from the PC version, including all DLC and expansions in a single package.īut Pillars of Eternity: Complete Edition goes beyond just offering everything together. From there, it released to broad critical acclaim, won dozens of awards, and has been a fan favorite on the PC. Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers. ![]()
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